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[ROLEPLAY] Suggestions
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TOPIC: [ROLEPLAY] Suggestions

[ROLEPLAY] Suggestions 1 year, 11 months ago #236051



Suggest server changes and additions here and it will be brought up, discussed and voted on by the roleplay staff during the weekly meetings.



Template


Suggestion:

Links (Addons etc.):

Details/Information: 

Potential Issues:

We appreciate all suggestions and ideas.

SUGGESTIONS: OPEN
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Last Edit: 1 year, 10 months ago by Hellsdevil.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236068

Suggestion: Add the reboot content and give Kittai developing access

Links (Addons etc.): >reboot<

Details/Information: Add the reboot content and update the server along the way, not a "simple" suggestion but I'd like us to discuss the possibility of adding the reboot content next meeting (Assuming Chute/EMP is there).

Potential Issues: Summer would probably bring more players however adding the reboot content now while updating the server along the way would most likely bring players & activity to the community.
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Last Edit: 1 year, 10 months ago by Hellsdevil.
The following user(s) said Thank You: Hulubalu, Dizzlee

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236069

Haytham wrote:
Suggestion: Add the reboot content and give Kittai developing access

Links (Addons etc.): >reboot<

Details/Information: Add the reboot content and update the server along the way, not a "simple" suggestion but I'd like us to discuss the possibility of adding the reboot content next meeting (Assuming Chute/EMP is there).

Potential Issues: Summer would probably bring more players however adding the reboot content now while updating the server along the way would most likely bring players & activity to the community.


If the update is as close as they say I agree with this. Adding the update now would attract both old & new players. I see no issue in this because as you mentioned the server can be updated frequently, and that is only gonna make the server look even more "fresh" considering players would notice that this is a server having new things added often
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Last Edit: 1 year, 11 months ago by Hulubalu.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236070

Suggestion: Change icon of the nuke.

Links (Addons etc.): N/A

Details/Information: By changing the icon of the nuke (in the f4 menu) accidental purchases could be prevented, I myself lost 750k from it while labbing and I've seen others purchase it by accident (It looks identical to the test lab in the f4 menu). Removing it from jobs such as car dealer and citizen could also help.

The best fix would probably be to make it a inventory item and make it purchaseable from the "Amy" npc, like the thundergun.

Potential Issues: N/A
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Last Edit: 1 year, 11 months ago by Hellsdevil.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236071

Hulubalu wrote:
Haytham wrote:
Suggestion: Add the reboot content and give Kittai developing access

Links (Addons etc.): >reboot<

Details/Information: Add the reboot content and update the server along the way, not a "simple" suggestion but I'd like us to discuss the possibility of adding the reboot content next meeting (Assuming Chute/EMP is there).

Potential Issues: Summer would probably bring more players however adding the reboot content now while updating the server along the way would most likely bring players & activity to the community.


If the update is as close as they say I agree with this. Adding the update now would attract both old & new players. I see no issue in this because as you mentioned the server can be updated frequently, and that is only gonna make the server look even more "fresh" considering players would notice that this is a server having new things added often


updating frequently is bad tho, better to have a full release at once rather than separate updates
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Last Edit: 1 year, 11 months ago by meggerman99.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236073

Suggestion: New mugging rule.

Links (Addons etc.): N/A

Details/Information:
"• You're not allowed to mug for more than $5.000" Simple and useful rule, I've seen players mug for over 500k which is stupid and shouldn't be allowed imo.

Potential Issues: N/A
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Last Edit: 1 year, 11 months ago by Hellsdevil.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236074

Haytham wrote:
Suggestion: New mugging rule.

Links (Addons etc.): N/A

Details/Information:
"• You're not allowed to mug for more than $5.000" Simple and useful rule, I've seen players mug for over 500 which is stupid and shouldn't be allowed imo.

Potential Issues: N/A


I swear there use to be a rule like this because retards would come and rob the same person every 10 seconds for like 20k and obviously if they didnt pay they would just rdm and use mugging as an excuse
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The following user(s) said Thank You: Hellsdevil

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236075

Suggestion: Removal of inactive "cheat" gangs

Links (Addons etc.): N/A

Details/Information: Remove the inactive gangs that has "cheated" money and upgrades (/setmoney).





Everett Industries shoulD stay as it's pretty much the elite nation with a new name, however the 500mil should be removed (IMO).

Potential Issues: N/A
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Last Edit: 1 year, 10 months ago by Hellsdevil.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236076

Suggestion: Banker NPC

Links (Addons etc.): Zarp has this addon

Details/Information: Zarp has this addon and it is very useful right now on FP you can inventory only 10 items and it is frankly not enough especially if you want to carry a couple different types of guns. Mt suggestion is to either add a npc in the bank where we walk to go get items in and out or well add more spots to the inventory in the F4 menu

Potential Issues: None i can think of
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Last Edit: 1 year, 11 months ago by Ella.

Re: [ROLEPLAY] Suggestions 1 year, 11 months ago #236077

Ella wrote:
Suggestion: Banker NPC

Links (Addons etc.): Zarp has this addon

Details/Information: Zarp has this addon and it is very useful right now on FP you can inventory only 10 items and it is frankly not enough especially if you want to carry a couple different types of guns. Mt suggestion is to either add a npc in the bank where we walk to go get items in and out or well add more spots to the inventory in the F4 menu

Potential Issues: None i can think of


Already accepted once just not added, +support
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