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TOPIC: [HL2RP] Server Manual

[HL2RP] Server Manual 10 years, 8 months ago #163749

- HL2RP Server Manual -


|FP|The Complete Half Life 2 Roleplay Guide:



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Basic Guidelines and Terminology


Regulations:

In the event of a Nexus breach, all active units are to seek and destroy the malignant entity with extreme prejudice. Do not fail or harsh punishments will follow.

In the event of a rogue ground protection unit, all units are to treat them as an entirely hostile entity. Unless subject surrenders himself, he is to be forcibly terminated with extreme prejudice.

In the event of a riot, all active units are to fall back to the Nexus. Regroup, rearm and stabilize the district. Use lethal force when and where necessary.

In the event of overwhelming hostile presence and ground protection team defeat, Overwatch soldiers may be called in. Abuse of this privilege will result in capital prosecution.

In the event of a judgment waiver or autonomous judgment conditions, all citizens must be moved indoors. Units may prosecute indiscriminately and however they like, at any intensity, to any troublesome citizens.

In the event of an airship crash, the area is to be contained, searched and cleaned up.

In the event of parasitic presence, units are to exercise extreme caution and instate lockdown until district stabilization occurs.

In the event of exogen or biotic presence, units are to organize in a group of five or more and pacify the subject. If preservation is not possible, amputation is recommended.

Under no circumstances will you ever admit a citizen in to the Nexus untied.
Under no circumstances will you ever admit a citizen in to the Nexus without searching them first.
Under no circumstances will you ever disrespect a superior officer.
Under no circumstances will you ever exhibit any sort of rogue behavior.
Under no circumstances will you ever refuse a direct order.
Under no circumstances will you ever speak out of turn.
Under no circumstances will you ever train your weapon on a friendly officer.
Under no circumstances will you ever fight your fellow officers (barring sparring).
Under no circumstances will you allow personal vendettas or goings-on to interfere with your duties.
Under no circumstances will you ever reveal your identity to non-unit personnel.
Under no circumstances will you ever allow a citizen to willingly handle your equipment.
Under no circumstances will you ever allow a citizen to be in a position where they may forcibly handle your equipment (in other words, don't spawn crates of equipment out in the field - do it privately).
Under no circumstances will you ever willingly give a citizen any of your equipment.
You will always use your best judgment.
You will defend yourselves if you are attacked. Lethal force is authorized if necessary.
You will always assume general duties such as patrolling until otherwise ordered.
You will always deal with the subjects you have detained with no more than one other unit.
If you have information for the Sectoral Commander or another authoritative figure, do not hesitate in delivering it. Send it via the Nexus network to the appropriate digital messaging account (in other words, private message).
You will review all assigned reading thoroughly.
You will re-review assigned reading when revised and updated.
You will submit to any examination deemed fit and necessary.
You will submit to any training required of you.
You will report counterbehavior swiftly and concisely to the appropriate authorities.
You will not commit sociocide.
You will deliver justice privately and with extreme prejudice.
You will report all missing firearms.
You will report all muggings.
You will report all unit casualties.
You will report all engagements with malignant entities.
You will not question the Combine's authority.
You will not extensively fraternize with the citizen populace.
You will not fraternize with criminals unless necessary.
You will not engage in procreative simulation without due authorization.
You will not undertake any dangerous, expensive or otherwise extreme projects or schemes without consent.
You will submit yourself for transhumanization if required of you.


Now in this chapter you will be learning about base game mechanics, Factions, some Do's and Don't s and Basic and advanced terminology.


The server currently uses Clockwork, The script is somewhat organized and has many features that make previous attempts at roleplay seem obsolete; From character management, Inventory, customization, faction classes, customizable map options. Clockwork is a decent base platform that can be used to help any community run a Role play server fairly well if used properly. When you first connect to a Clowkrok server you will download the game mode LUA and other things that the server has added, On your first entrance to the server you will be asked a series of questions that keep out the main Minges (Inexperienced players who would disrupt Roleplay). Upon completeion of this questionnaire you will be prompted a home screen were you can create your first character.

The First menu options you will see are Create and Load, you will want to create your character. Your next prompt will be to choose a Male or Female gender and a faction that your character that your character will play. Please note that if you are brand new to the server that your only options will be Citizen, Otherwise there will be the following factions: Citizen, Civil protection, Overwatch Transhuman Arm, and Civil Administrator. With Clockwork there are many other classes and factions but those are custom classes that must be made by the administration team. After your faction choice you will be Prompted to make a name for your character and select a model for your character, Please note that some factions are unable to choose a model or a name for their character due to the model choices are controlled by the administration changing your name. After you choose your name and model you will be prompted to choose some attributes for your character, Each attribute has a description and explains what the attribute affects for your character. You may select up to a combined total of 30 points to be distributed however you wish between your attributes. After pressing complete you will be returned to the main screen, from there you will press Load and then select your character from the character list.

After creating your characther, and launching it on the server you’ll appear in a train on the subway. As for the Combine and Universal Union, the Spawn point is typically within the Nexus or some type of combine controlled building. Your first couple minutes will be VERY frightening but DO NOT PANIC With these very simple steps you can be considered a pro within no time:

1. Take a walk around the city, but do not run. Find out your bearings and were you can go or where you cannot go, if anything ask another player or a working Combine Civil Authority. Sometimes a Combine Civil Authority will approach you, and set you up in an appartment.

2. Know the commands after entering the chat prompt these commands alter how you affect the world around you: (Some of the commands not all see the Directory in the TAB menu)
Regular typing - Normal In Character talking.
/w - Whisper, People very close to you can hear you only.
/y - Say it loud and proud! everyone can hear you from very far (SPAAAAAAAAAAAACCEEE!!!!).
/me - Use this to talk about yourself in the third person, Example" /me Sits on the chair and takes a breather".
/it - Talk about anything in the Third person, use for local events such as /it The steam pipe overhead breaks!
/Anim<Syntax> - Animation actions, the Alternative is pressing F1 and choosing an action.
/givetokens - give tokens to a player your looking at.
/droptokens - drop tokens to a place near you that your looking at.
/apply - you say out loud what your name, and CID is.
/sleep - You fall asleep.
/ObjectPhysDesc - Give a prop you own a description.
/CharPhysDesc - Change your personal Description.
.// or [ - Local Out of Character Chat, use this to talk to everyone around you out of character. (Defined by [LOOC])
// - Server Out of Character Chat, Everyone on the server can read these messages.
F1 - Pressing this Key brings up your character Menu and other sub tasks.
F2 - Identification Key, Press this ONLY when you are telling someone your name In Characterly, then select a range for the identification.
TAB - Press this for the Clockwork main Menu, has all other functions listed.
3. Familiarize yourself with the laws of the server and the Combine, each server is different and each has its own rules and regulations. For this server the laws can be found in the following locations:
The HL2RP server Rules - tinyurl.com/n7752ee
Staff Members- tinyurl.com/mxspopc
Applying For Staff Templates/CCA- tinyurl.com/mnzkrn3
Entire Section of The HL2RP- tinyurl.com/l8k56ok
The next question most ask is," How do i earn money?". The currency set in place of the dollar/euro etc is the Token and or Credits, Typically the only way you earn credits is through Rations. Rations are a device that are handed out by Civil protection periodically and offer 60 Credits along with some in game goodies. You can also save up and buy a business permit and sell common items for others, or apply for the CWU. But always keep in mind that you do not need items and money to role-play.
The Do's And Donts of HL2RP:
1. DO NOT Run around the server (Sprint) It will get you in trouble by the combine.
2. DO NOT Mention about yourself being a rebel or part of some resistance or past or prior military, you can be killed.
3. DO NOT Steal other peoples items by running up to them and snatching them. This is punishable by Kick and or ban.
4. DO NOT use your fist weapons ever, Even through there there you would rather use /me's rather then weapons.
5. DO NOT Harass the combine, they will remind you with positive reinforcement.
5a. DO NOT Harass administration about how you want to join the combine, please make a post in the forums when applications open.
6. DO Treat others with respect, allow them to respond to your roleplay as you would like for them to respond to yours.
7. DO be a good listener.
8. DO follow the laws of Physics.
9. DO pay attention, and listen to other people who have been there longer, they might know more then you, and you might end up learning something valuable.
10. DO promote quality over quantity role play, even the smallest things make the server better, If nothing is going do Passive role play.
feed some birds or something.
Some common terms:
RP -Roleplay.
Cannon - The Half Life two storyline.
DM - Deathmatch (Random Killing)
PK - Perma Kill (Death of your character)
CCA - Combine Civil Authourity
CID - Civil Identification Number (Press F1 to View)
Minge - A individual who disrupts roleplay
Metagaming - Using information obtained out of character in character.
Powergaming - Forcing your actions on others and or having super natural abilities that defy physics.


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The Citizens (Also Known as Citizens)

The Citizens are the backbone of HL2RP, They make up over 70% of the Factions in the role play itself. Citizens in general are the worlds last humans, they are farmed in Cities around the world and forced to act civilized. Citizens are considered the second to bottom of the food chain on the combine hierarchy. Within the Citizens you can expand into many different factions such as the Combine Civil Authority, The Civil Workers Union, the Loyalists, and if you are approached the Rebels. Citizens spend most of their time roaming the streets acting civilized, performing cleanup tasks issued by the combine, sleeping, eating, and socializing within small groups. What makes Citizens so unique is that they have no rules that guide their faction other then the HL2 Cannon and the Combine laws. They can role play almost any scenario they can think of within reasonable bounds of the Half life Cannon.

Citizens communicate by talking or whispering and hand motions, they are not allowed communication devices or any technology of sorts (Unless if it is a request device) in order to keep the humanity population under control. When acting with other faction Citizens should act in the following mannerisms:

With the Combine:
Most Citizens fear the combine, Due to the combine constantly beating and or punishing them. Most Citizens suffer post traumatic stress, and have serious anxiety problems, and often feel forced to do as their told, but there are few who rise above that fear and continue to drive on. When approaching the combine you should wait to be acknowledged before speaking, don't just walk up to an officer and say hey man whats up, you will most likely be taken care of. When answering questions always end with officer, for example Yes Officer/No Officer etc. Being a CCA officer is a status and should be treated with respect.

Rebels:
We have no 101 guide on how to find a rebel. There are not a big sign on the wall which tells you were to signup to the resistance. You can either try to form some group of yourself, or pherhaps try to just wait patiently til you end up meeting someone who might be affiliated with the rebels.

Civil Workers and Loyalists:
Indifferent, but be careful the combine take care of their pets, don't kick their dog. they are normally armed with a request device.

Most Citizens do not have weapons, but be weary of those with criminal intentions, as they most likely have access to contraband items. Be careful, as the technology that humans have access to is very limited compared to the Combine. Your character’s background has more control over your roleplay path than any faction ever could. Being a citizen in the HL2RP world can be as detailed as you make it to be, put your stamp on what you make and let people know your a great roleplayer. it can benifit you later on in your Roleplay career.


Common Role play Scenarios:

Most of the time Citizens will encounter a multitude of role-play scenarios, Some of them are but not limited to; Civil identification checks, Ration terminal roleplay, Passive roleplay, Merchant roleplay, Loyalist Roleplay, Judgement Waivers, Terry checks, and in game events.

Reacting to a Civil Identification Check:
Civil identification checks are commonly done between a Combine Civil Authourity Officer and a Citizen, You will be approached (Either straight up or due to arrest reasons) and asked to present your Civil Identification. At this time you can press F1 to find out your Civil identification number (unless you know it) and respond to the officer in the following manner: <First name> <Last Name> <Civil Identification Number>, or just type /apply in chat, and your name and CID will appear. No other information is needed and the officer will commonly look up your record on the spot. If everything checks out and you are free to leave he will tell you to do so.

Ration Terminal:
Hungry? need some extra tokens? When rations are available for processing you can visit the ration terminal and wait in line for a ration. Rules for waiting in line are simple, Look forward and do not talk unless spoken to by a civil authority. When it is your turn to receive a ration an officer will state for you Present your Civil identification (Wow look at that the previous step helps you in another one!). Once cleared you will be given a ration that normally contains some credits, Food, and Water.

Judgement Waivers:
All of a sudden you hear some big booming alarms, This is a common way to tell you...GET THE HELL INSIDE!!! During a judgement waiver it means the combine are looking for someone and or trying to divert an emergency and get people off the streets. During the Judgement waiver you are supposed to remain downstairs and face the wall so you can be CID checked and searched for contraband, This is a way that the combine can keep tabs on people and induce FearRP. While the Judgement waiver is active you can be detained if you go out on the city streets, Dont do it, Until the waiver is over you cannot leave the lobby areas of your buildings and must wait for Civil protection to come check you. if you are caught outside or with contraband during the judgement waive you will most likely be detained and or beaten. Once the alarms stop feel free to continue your life.

Passive Roleplay:
Does not mean "Oh look nothing going on so im going to harass that CCA officer over there".....WRONG! During times of downtime between roleplay events and scenerios you will often find yourself alone and or not doing much, when this happens start doing simething productive like some very complementary /me's or actions that evolve your character as a person. You can do anything by feeding birds, walking around whistling songs, watching people, cleaning your room, cleaning public places, etc. If you are unable to find some type of passive roleplay visit the nearest officer and ask to be placed on a cleaning detail or a chore list.

Merchant Roleplay:
It just so happens that you are by far the best Stuffed turtle vendor on the planet, Great! Before you open a business or some type of shop make sure you clear it with a CCA officer. Make sure you dont sell contraband and or illegal items and you can make some cash however you wish. I wont go into the teachings of supply and demand but everyone needs something you just need to find out what it is.

Loyalist Citizens:
Loyalists are those pesky people that walk around and tell you how wonderful of a day it is after you witnessed your best friend beaten and dragged into the nexus never to be seen again. Being a loyalist isn't about putting Loyalist in your description and walking around, its about doing enough favors for the combine to be recognized as an official loyalist and then the combine will trust you more than the average citizen. A loyalist armed with a request device is a very powerful deterrent due to the combines ability to trust the loyalists requests more then the average citizen. Loyalists typically get some cool bonuses, sometimes they get to cut the line at rations they get to skip out on terry stops now and then. But with every choice has consequences, Most loyalists are shunned by other Citizens due to betraying humanity by choosing the way of the combine.

Above all Being a civilian is very fun and rewarding game style, you have many branches to expand from and if you lose the hard way (DEATH) you can just simply start over, Being a citizen is about being proud at what you do and how you present it.
Loyal Point Syestem:
•Cleaning up trash or cleaning graffiti or cleaning up streets - 1 point.
•Fixing or repairing Universal Union property - 1 Points.
•Saving a Citizen's life - 1 Points.
•Saving a Combine Civil Authority Unit's life - 5 Points.
•Saving the City Administrator's life - 7 Points.
•Provide medical assistance to a Combine Civil Authority unit - 3 Points.
•Reporting a crime and proving it true/Helping locate a level 1-3 offender - 1 Point.
•Reporting a crime and proving it true/Helping locate a level 4-5 offender - 2 Points.
•Reporting a crime and proving it true/Helping locate a level 6-7 offender - 3 Points.
•Finding and reporting contraband(Level 1/Green) - 1 Point.
•Finding and reporting contraband(Level 2/Yellow) - 2 Points.
•Finding and reporting contraband(Levle 3/Red) - 3 Points.

Amounts of points grant citizens access to certain things.

•5 Points - Loyalist status and Level 1 Armband. (Red)
•10 Points - One additional ration package, and able to apply to the Civil Worker's Union.
•15 Points - The ability to apply to the Combine Civil Authority.
•20 Points - You’ll recieve a reward of 180 tokens, and a Level 2 Armband. (Blue)
•30 Points - 360 Tokens and a Level 3 Armband. (Green)
•40 Points - You’ll receive your two rations, and a M.R.E at the Universal Union Ration Distribution Centers., and monetary reward of 540 tokens.
•50 Points - Able to apply to become the City Administrator's Assistant or work in the Nexus and a Level 4 Armband. (Purple)
•80 Points - You attain a meeting with the City Administrator himself, and he’ll congratulate you on your fine work in this city. You’ll recieve a reward of 1000 tokens, and be included in the City Administrator's Broadcast, and a Level 5 Armband. (Black)

If a Loyalist is detained for a level 2 - 4 violation, their Loyalist status is revoked and their points are reset.

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Divisons:


UNION:

The backbone of the Combine Civil Authority. This is where the majority of recruits are put upon completing their training. UNION carries out the most basic, and the most needed tasks within the CCA. The UNION patrol the districts, maintain the citizens, detain, protect, and deliver justice where it is needed. Union are also in charge of handling criminals that require a trail before they are fully punished, with these services normally being handle by a high commanding Union unit.

GRID:

The GRID division is an extension of the UNION division. A specialised branch. GRID is an engineering division of the Combine Civil Authority. They repair destroyed CCA property, They also can create machinery for the CCA. If there is nothing to be created or repaired, and you have no GRID duties, you will resume your duties as if you are in the UNION division.

HELIX:

The HELIX division is also an extension of the UNION division. This is an medical division of the Combine Civil Authority. Quite simply, it's where the doctors go. If there is no units that are injured the HELIX units just continue their duties as if they are apart of the UNION division.

OTA Ranks/Squads:


Savage:

The Savage OTA are the most badass OTA they can not stand down from DvL. They only answer to the Universal Union. Savage sometimes investigates crime scenes when called upon by the Unversal Union.

Spear:

Spear is the other half of the SAVAGE.

King:

King is pro. They are the navy seals of the CCA they are very strong and powerful.

Mace:

Mace specializes in breaching and acting against the rebels.

Nomad:

Nomad is strong but they are very stealthy and specialize in guerrilla warfare.

Echo:

Echo is the lowest rank of OTA weak but you still cant roll with them.

Guardian:

These units are solely responsible for the protection of the City administrator, They are only called on by the Universal Union, and are sworn to protect the City Administrator.


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Combine Ranks:



Sectoral Commander:


Equipment:
- Reinforced advanced polymer gas mask (reinforced internal steel skeleton).
- Reinforced Neck guard.
- Reinforced full torso armored vest.
- Reinforced stab-proof underlayer.
- Shock trauma padding.
- Built-In Rebreather.

Weapons available:
- Able to obtain and use any Combine sanctioned weapon.

Rank Privileges:
- Ability to leave the nexus.
- Can override all regulations, within reason.
- Can re-write all regulations, Within reason
- Can authorize judgment waiver.
- Can command Overwatch forces.
- Can promote and demote units at will, including the appointment of division leaders.
- Can authorize district lockdown.
- Can authorize slums sweep.
- Can authorize civil inspection.
- Can authorize ration distribution.
- Can order nonstandard prosecution of detainees.
- Can kill indiscriminately and without authorization.
- Can authorize any gun to any unit within the Combine Civil Authority.


Commander:


Equipment:
- Advanced polymer gas mask (internal steel skeleton).
- Neck guard.
- Full torso armored vest.
- Stab-proof underlayer
- Shock trauma padding.

Weapons available:
- Able to obtain and use any Combine sanctioned weapon.

Rank Privileges:
- Ability to leave the nexus.
- Can override all regulations, with Authorization from the SeC
- Can authorize judgment waiver.
- Can command Overwatch forces.
- Can promote and demote units at will, including the appointment of division leaders.
- Can authorize district lockdown.
- Can authorize slums sweep.
- Can authorize civil inspection.
- Can authorize ration distribution.
- Can order nonstandard prosecution of detainees.
- Can kill indiscriminately and without authorization.
- Can authorize an gun to any unit within the Combine Civil Authority.


Division Leader:


Equipment:
- Advanced polymer gas mask (internal steel skeleton).
- Neck guard to protect from shrapnel and choking.
- Full torso armored vest.
- Stab-proof underlayer and shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
- Lethal grenades
--------------SHOTGUNS--------------
- Mossberg 590
- SPAS-12
--------------Assault Rifles--------
- F2000
- M14
- HK 416
- AR2
--------------PISTOLS---------------
- USP Match
- Colt 1911
- Glock 18
- HK45C
- Beretta M9
--------------REVOLVERS-------------
- Model 500
- Model 627
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7
- MP5
- KAC PDW

Rank Privileges:
- Ability to leave the nexus.
- Can override some regulations, within reason.
- Can authorize judgment waiver.
- Can command Overwatch forces.
- Can promote and demote units at will within their division, including promotion of recruits.
- Can authorize district lockdown.
- Can authorize slums sweep.
- Can authorize civil inspection.
- Can authorize ration distribution.
- Can order nonstandard prosecution of detainees.
- Can kill indiscriminately and without authorization.
- Can authorize any gun to CCA within his own division, within reason.


Squad Leader:


Equipment
- Standard issue reinforced plastic gas mask (internal steel skeleton).
- Neck guard.
- Full torso armored vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
- Lethal grenades
--------------SHOTGUNS--------------
- SPAS-12
--------------Assault Rifles--------
- F2000
- M14
- HK 416
--------------PISTOLS---------------
- USP Match
- Colt 1911
- Glock 18
- HK45C
- Beretta M9
--------------REVOLVERS-------------
- Model 627
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7
- MP5
- KAC PDW

Rank Privileges:
- Ability to leave the nexus.
- Can advise Overwatch forces.
- Can promote only if allowed by their respective division leader.
- Can authorize slums sweep.
- Can authorize civil inspection.
- Can authorize ration distribution.
- Can order nonstandard prosecution of detainees.
- Can kill with reason, but without authorization.
- Can authorize guns only under adversation of DvL.


Division Officer:


Equipment
- Standard issue reinforced plastic gas mask (internal steel skeleton).
- Neck guard.
- Full torso armored vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
- Lethal grenades
--------------SHOTGUNS--------------
- SPAS-12
--------------Assault Rifles--------
- F2000
--------------PISTOLS---------------
- USP Match
- Colt 1911
- HK45C
- Beretta M9
--------------REVOLVERS-------------
- Model 627
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7
- MP5

Rank Privileges:
- Ability to leave the nexus.
- Can advise Overwatch forces.
- Can promote only if allowed by their respective division leader.
- Can authorize slums sweep.
- Can authorize civil inspection.
- Can authorize ration distribution.
- Can order nonstandard prosecution of detainees.
- Can kill with reason, but without authorization.


Elite Protection Unit:


Equipment:
- Standard issue reinforced plastic gas mask (internal steel skeleton).
- Neck guard.
- Full torso armored vest.
- Stab-proof underlayer
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
- Lethal grenades
--------------SHOTGUNS--------------
- SPAS-12
--------------Assault Rifles--------
- F2000
--------------PISTOLS---------------
- USP Match
- HK45C
- Beretta M9
--------------REVOLVERS-------------
- Model 627
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7

Rank Privileges:
- Ability to leave the nexus.
- Can order nonstandard prosecution of detainees.
- Can kill with reason, but without authorization.


01:


Equipment:
- Standard issue reinforced plastic gas mask (internal steel skeleton.
- Neck guard.
- Full torso armored vest capable of (Somewhat). Stab-proof underlayer and shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
- Lethal grenades
--------------SHOTGUNS--------------
- SPAS-12
--------------PISTOLS---------------
- USP Match
- HK45C
--------------REVOLVERS-------------
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7

Rank Privileges:
- Ability to leave the nexus.
- Can order nonstandard prosecution of detainees.
- Can kill with reason, but (unless no commanding unit is online) needs authorization.


02:

Equipment:
- Standard issue reinforced plastic gas mask (internal steel skeleton).
- Neck guard.
- Chest-based Kevlar vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
--------------PISTOLS---------------
- USP Match
--------------REVOLVERS-------------
- .357 Magnum
--------------SUBMACHINE GUNS-------
- MP7

Rank Privileges:
- Ability to leave the nexus.
- Can kill with reason, but (unless no commanding unit is online) needs authorization.


03:

Equipment:
- Standard issue reinforced plastic gas mask (blunt trauma protection).
- Neck guard.
- Chest-based Kevlar vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
- Non-Lethal grenades
--------------PISTOLS---------------
- USP Match
--------------SUBMACHINE GUNS-------
- MP7

Rank Privileges:
- Ability to leave the nexus.
- Can kill with reason, but (unless no commanding unit is online) needs authorization.


04:


Equipment:
- Standard issue plastic gas mask (internal steel skeleton).
- Neck guard.
- Chest-based Kevlar vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
--------------PISTOLS---------------
- USP Match

Rank Privileges:
- Ability to leave the nexus.
- Can kill with reason, but (unless no commanding unit is online) needs authorization.


05:


Equipment:
- Standard issue plastic gas mask (internal steel skeleton).
- Neck guard.
- Chest-based Kevlar vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton
--------------PISTOLS---------------
- USP Match

Rank Privileges:
- Ability to leave the nexus.


Recruit:


Equipment:
- Standard issue plastic gas mask (internal steel skeleton).
- Neck guard.
- Chest-based Kevlar vest.
- Stab-proof underlayer.
- Shock trauma padding.

Weapons available:
--------------Basic Equipment-------
- Shock baton

Rank Privileges:
Cannot leave the nexus


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The City Administrators
The City administrators are a role that govern the remaining civilian populace, among the administrators there is a rank structure but mainly all administrators fall under the lead of the Dr Wallace Breen who resides in the citadel in City seventeen.

The Sectoral Commander:
The head of charge for the combine civil authority, as the administrator manages the Civil populace the Sectoral manages the Combine populace. There is an interesting bond in relationship to the types of command the SeC has versus the Civil Administrator.


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Approved Items and Contraband List:

UU Approved items:
- Buttered Toast
- Bottled Water
- Metropolice Supplements
- Apples
- Bananas
- Beans
- Bread
- Cereal
- Cheese
- Corn on the Cob
- Crisps (Chips if you're American or from somewhere else)
- Jacket Potatoes
- Sandwiches
- Milk Cartons and Milk Jugs
- Oranges
- Peanuts
- Pears
- Pickles
- Pineapples
- Sardines
- Soup

Green:
- Luxury food items. (eg: Chocolate, Popcorn.)
- Anti-Union Propaganda
- Non-union authorized books
- Spray Paint
- Vegetable Oil
- Energy Drinks

Yellow:
- Bleach.
- Recreational drugs.
- Combine Lock.
- Handheld Radio.
- Health Kits - Except for Medical C.W.U.
- Health Vials - Except for Medical C.W.U.
- Paracetamol - Except for Medical C.W.U.
- Stationary Radio.
- Steroids.
- Zip ties.
- Alcohol.
- Non-issued Universal Clothing.

Red:
- Lethal and non-lethal grenade.
- Civil Protection uniforms.
- Resistance uniforms.
- Lethal firearms.
- Ammunition for lethal firearms.


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Civil Citizens' code of Citizenship Regulation and City Rules/Violations:

Upon agreement to the Union's code of citizenship, each and every citizen has agreed to abide by a set of rules and set regulations to better enhance their current role as a civilized resident within the city. This not only assists in the residents protection, but it also serves to prevent emotional distress or other former emotions that would induce violence or other forms of harm to the resident. The following is a small list of set regulations that all residents of the sector must follow. If a citizen fails to abide by these codes and rules, the Civil-Protection Unit is to issue a verdict out of sight of other citizens. This is a very strict rule. We as Civil-Protection Units want the citizens performing in normal society to think they are safe. You will hear on broadcasts, "It's safer here." Let's not defeat the purpose of said broadcasts.

List of crimes and how they should be punished:

Level 1:

- Running.
- Jumping.
- Climbing.
- Yelling.
- General uncivil behavior.
- Loitering. (Standing doing nothing)
- Talking to a Civil Protection officer without orders. (Usually ranks above OfC, 05 - 01 is fine.)

Punished with re-education.

- Swearing.
- Discriminating another citizen.
- Possession of green marked contraband.
- Wasting an officer’s time.
- Not speaking an official language.
- Not using authorized citizen clothing.

Punished with negative 2 points, one cycle in detainment and a re-education.

Level 2:

- Failure to apply.
- Failure to report a crime. (In-action)
- Not following Civil Protections orders.
- Theft.
- Trespassing on Combine owned property.
- Stealing tokens.
- Direct unit harrasment. (verbal)
- Fighting. (with other citizens, if a priority citizen is attacked it is counted as policide)
- Tampering with unconscious or deceased bodies.
- Resisting arrest and/or questioning.
- Property Vandalism.

Punished with negative 4 points, two to four cycles in detainment and a re-education

Level 3:

- Direct unit harassment. (i.e. spitting, throwing cans.)
- Propaganda (light and not in favor of the combine)
- Ignoring lock down of city blocks or entire city.
- Possession of yellow marked contraband.
- Lying during interrogation for a light crime. (need actual proof or witnesses)

Punished with negative 8 points, re-education and five cycles in detainment.

- UPA.(Unauthorized Procreative Activity; sex or similar RP)
- Combine property vandalism.
- Mental imperfection.
- Murdering a citizen.
- Attempted patricide.
- Taking another citizen hostage.
- Robbery.
- Rebel conspiracy. (without physical evidence)
- Trespassing inside the Nexus.
- Attempted policide. (i.e. punching)
- Lying during interrogation for a heavy crime. (need actual proof or witnesses)

Trial for amputation. If trial does not pass, punish with negative 10 points and five cycles in detainment.

Level 4:

- Possession of red marked contraband.
- Trespassing in City Administrator's office.
- Homicide.
- Below minimum height of 4'9.
- Above the maximum height of 6'8.
- Rebel conspiracy. (with physical evidence)
- Previous military history/training.

Punished with amputation.


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Civil Authority Communication:

10-0: Use caution.
10-1: Not understood.
10-2: Understood.
10-3: Stop transmitting.
10-4: Copy.
10-8: Unit on duty.
10-10: Busy.
10-18: As soon as possible.
10-20: Location.
10-21: Report to Nexus
10-23: Stand by at (Location).
10-29: Check for contraband.
10-50: Patrol.
10-78: Dispatch for Officer in trouble. (Use in emergencies!)
10-99: Officer Down, In trouble. (Use in emergencies, and when ANOTHER officer is down.)
10-103M: Subject is mentally unfit.
10-106: Obscenity.
10-107: Suspicious Citizen.
10-107M: Disturbance.
11-1: Request medical assistance.
11-2: Request Overwatch.
11-3: Stalker.
11-6: Suspect is here, 10-20 is...
11-20: Unauthorized public gathering.
11-22: Contraband.
11-23: Contraband distribution.
11-44: Get the clean up crew.
11-70: Riot.
11-99: Officer requires immediate assistance! (Use only for emergencies!)

ADW: Assault with a deadly weapon.
BOLBOLO: Be on the lookout.
DB: Dead body.
ULUTL: Unable to locate.

Code 30: Homicide.
Code 30S: Homicide by shooting.
Code 31S: Shooting.
Code 500: Unlawful entry.
Code 647A: Vagrant loitering in a public place. (Vagrant means someone Homeless.)
Code 647B: Vagrant is non-cohesive.
Code 647C: Vagrant is evasion status!
Code 647E: Anti-citizen.
Code 100: If a citizen who applies, says his name/CID wrong.

Inject (To formally deploy) - Move into a establishment or block.
Contain - To clamp off entrances of a area and confine the situation to a certain area.
Unrest - Rebellion or Riot.
Anti-Citizen - Individual convicted of multiple anti-civil violations; MALIGNANT.
Malignant - Individual convicted of multiple anti-civil violations. Subject is contagious and contains devised behavioral pattern.
Administer - To issue a verdict to a resident. (E.g. Administering a beating)
Pacify - To detain a individual non-lethally.
Clamp - Restrict residential access to a certain are ; Deploy standard
Clamps - To restrict activityprovide protection.
Unlawful Procreative Activity (UPA) - Attempting to perform intercourse.
Expose Flush - Suspects or expose them from cover.
Stand By - Await orders.
Intercede - Take immediate control of the situation; Ambush/surprise hostiles.
Extract - Withdraw subject out of Location 1 to Location 2.
Clear Often - Used as a breach term to inform the team that the area is clear of contraband and anti-civil activity.
Breach - To force entry to a designated area, often used in sweeps when breaches are placed or the door is kicked in.
Stabilize - To restore order to a situation by any means necessary, this is determined lethal/non-lethal by your commanding Authority.
Deploy - Often used in reference to the deployment of equipment or a squad. (I.E Deploying sterilizers at block; A )
Prosecute - To administer verdict to a resident through means of prosecution.
Isolate - To disband a large group of Citizens. (Two is Company, three's a crowd, four is a party!)
R.O.E (Rules Of Engagement) - Often set for breaches or sweeps by the team leader.
Amputate - To kill or remove limbs from the body.
Hold - Maintain position defensively.
Ripcord - Fall back to move back or away.
Diagnose - Determine an investigate level and situation.
Inoculate - To protect or safeguard from a threat.
Sterilize - Clean a designated area of Anti-Citizen/Civil Activity.
Contact - Hostiles spotted, prepare confirm to engage.
Contact Confirm - Contact is confirmed malignant and hostile, engage!
SociocideSociocidal - Attempted disruption of the social order.
Divisive - Having a quality that divides or separates from the Civil Populace(Causing malcompliance or other forms of rebellion).
Restrict - To prevent access from a designated area or location.
Bio-signal - A suit mechanism that is responsible for lifeline monitoring as well as synchronization to the Civil Authority system.
Infestation - High amounts of nectroticparasitic activity.
Biotic Non-naturalized - Alien species. (E.g. Vortigaunts, Headcrabs, Etc.)
Infected - Hostile Protection unit under Parasitic control.
Exogen - Antlion.
Necrotic - Zombie.
Parasitic - Headcrab.
Virome - Poison/Fast Headcrab.
Outland - Foreign.
Bouncer - Grenade.
Restrictor - Thumper.
Viscerator - Manhack.


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Advanced Technology:

The Combine AI system - a System that determines strategic and informative updates for the CCA and Overwatch. it also can place alerts to civilian populaces and is a controlled form of media by the combine.

Augments - The combine have experiments with mechanical augments that promote better then nature effects. these can be from limbs, eyesight, organ function, and a multitude of other applications.

The Synth - Combine Bio-weapons that have powerful applications when used for military purposes. beings like the Gunship and the Striderare both a remembrance of the seven hour war and the technology that the combine posses.

The Nexus - a combine relay station that is intertwined with the global Entanglement device connected to City 18. Here the combine troops can resupply, reinforce, and call massive armies within minutes. The nexus is the central deposition of all combine activity in a sector.


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Weapon Technology:

The Stun baton - Invented by Humans, it is the main deterrence force of the CCA.

The Nine millimeter pistol - Invented by Humans, it is used to enforce the law in extreme circumstances.

The MP7 Sub-Machine gun - Invented by Humans, it is used to enforce the law in very dire and extreme circumstances.

The Spas-12 Combat Shotgun - Invented by Humans, it is used for crowd control scenarios and Close quarters combat operations.

The AR2 Combine Pulse Rifle - Invented by the combine, This weapon harnessed dark energy rather then bullets and uses them for projectiles,the primary fire emits a short burst of energy while the secondary launches a dark energy sphere that can obliterate most objects in its path and
is used in close quarters combat.

The high explosive Fragmentation Grenade - Invented by humans, This device offers a short range explosive to be lobbed at enemies.

The Flash Grenade - Invented by Humans, This device emits a loud sound causing temporary deafness and emits a blinding light to close the human iris to make one temporarily blind.


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Our deepest fear is not that we are inadequate. It's that we are more powerful beyond measure. ~ Bruce Lee

Pain is temporary, It may last a minute, a hour, a month, or even a year! But it will subside. ~ Eric Thomas

We got to win. Win no matter what. Trip, kick somebody, fight, bite. Whatever. Win. ~ Derrick Rose

Rory The Dinosaur: I believe I am perfect for the staff team.
Last Edit: 8 years, 10 months ago by .....
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