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GrimThunder62 wrote:
ggboyswag wrote: Nice suggestions croc. Give me some input on my P2L suggestion. In my experience in P2L I've seen other be more interactive in RP and using /mes in a more RP way rather than saying "/me shoots guy in head." Its more like /me grabs his 9mm pistol from his bag holding it with both hands, and aiming it at the mans head shaking nervously as he knows that hes about to shoot, he then quickly pulls the trigger firing at the mans head. No, that isn't P2L. What you've shown is what normal rolling RP looks like. Play to lose is simply /me pulls out weapon, and then you just start firing without rolls.Yeah, what I meant to say is that P2L enforces better /mes instead of having a dull /me like /me shoots guy in head. I already explained what P2L is if you want to put your own input in explaining it better please do. |
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ggboyswag wrote:
GrimThunder62 wrote: ggboyswag wrote: Nice suggestions croc. Give me some input on my P2L suggestion. In my experience in P2L I've seen other be more interactive in RP and using /mes in a more RP way rather than saying "/me shoots guy in head." Its more like /me grabs his 9mm pistol from his bag holding it with both hands, and aiming it at the mans head shaking nervously as he knows that hes about to shoot, he then quickly pulls the trigger firing at the mans head. No, that isn't P2L. What you've shown is what normal rolling RP looks like. Play to lose is simply /me pulls out weapon, and then you just start firing without rolls.Yeah, what I meant to say is that P2L enforces better /mes instead of having a dull /me like /me shoots guy in head. I already explained what P2L is if you want to put your own input in explaining it better please do. The /me's are the same either play style, you just have less /me attempts to shoot the guy with his chicken pox, and more /me kills man with chicken pox. No attempt or rolls it's just do. 69th comment get mad |
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zackz11 wrote:
ggboyswag wrote: GrimThunder62 wrote: ggboyswag wrote: Nice suggestions croc. Give me some input on my P2L suggestion. In my experience in P2L I've seen other be more interactive in RP and using /mes in a more RP way rather than saying "/me shoots guy in head." Its more like /me grabs his 9mm pistol from his bag holding it with both hands, and aiming it at the mans head shaking nervously as he knows that hes about to shoot, he then quickly pulls the trigger firing at the mans head. No, that isn't P2L. What you've shown is what normal rolling RP looks like. Play to lose is simply /me pulls out weapon, and then you just start firing without rolls.Yeah, what I meant to say is that P2L enforces better /mes instead of having a dull /me like /me shoots guy in head. I already explained what P2L is if you want to put your own input in explaining it better please do. The /me's are the same either play style, you just have less /me attempts to shoot the guy with his chicken pox, and more /me kills man with chicken pox. No attempt or rolls it's just do. 69th comment get mad Well you cant just "do" otherwise that would be powergame. All RP rules still apply to P2L. |
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Last Edit: 10 years ago by ggboyswag.
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Then, perhaps, I don't think you understand what Play to Lose is.
Play to Lose is literally forcing your actions upon other people. Think about it like PERP. You need a /me to equip your weapon, but you don't need one to shoot and kill someone. Rolling, which is what we use, requires a /me to try and kill someone, which you roll upon. |
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GrimThunder62 wrote:
Then, perhaps, I don't think you understand what Play to Lose is. Play to Lose is literally forcing your actions upon other people. Think about it like PERP. You need a /me to equip your weapon, but you don't need one to shoot and kill someone. Rolling, which is what we use, requires a /me to try and kill someone, which you roll upon. I just recently got introduced to P2L and have used it a couples of times so I only know the basics but if you want to explain it further please do. I'm sure we would all want to here about it. |
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