Welcome,
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PUT THIS IN
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http://i.imgur.com/gxpS4Yt.jpg?1
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The only fashion one is the steam punk anyways do you really wanna RP with no different models it would make It cooler and there can be more ranks.
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http://i.imgur.com/gxpS4Yt.jpg?1
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What cannon an?
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http://i.imgur.com/gxpS4Yt.jpg?1
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james332 wrote:
Alphadog3 wrote: What cannon an? that question doesnt even make sence You're grammar does'nt make sense |
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James you are probly Peter and also I am on Ipad so it fixes my words so I meant what is connanon?
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http://i.imgur.com/gxpS4Yt.jpg?1
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Alphadog, cannon means the server story.
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Last Edit: 10 years, 9 months ago by Cave.
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Kk thanks <3
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http://i.imgur.com/gxpS4Yt.jpg?1
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Kick Down Doors
This was created by Arbiter329, all credits go to him. Make a new file named 'sh_doorkick.lua' in the schema/commands directory. Paste this code into it. local COMMAND = Clockwork.command:New("DoorKick");
COMMAND.tip = "Kick a door open!";
COMMAND.flags = CMD_DEFAULT;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
local door = player:GetEyeTraceNoCursor().Entity;
local trace = player:GetEyeTraceNoCursor();
local target = trace.Entity;
if ( IsValid(door) and Clockwork.entity:IsDoor(door) ) then
if ( Schema:PlayerIsCombine(player) ) then
if (target:GetPos():Distance( player:GetShootPos() ) <= 64) then
if door:GetClass()=="prop_door_rotating" then
player:SetForcedAnimation("kickdoorbaton", 2);
timer.Simple( .55, function() Clockwork.entity:OpenDoor(target, 0, true, true) end );
else
Clockwork.player:Notify(player, "This is not a Valid Door!");
end;
else
Clockwork.player:Notify(player, "Door is too far away!");
end;
else
Clockwork.player:Notify(player, "You are not the combine!");
end;
else
Clockwork.player:Notify(player, "This is not a valid door!");
end;
end;
COMMAND:Register(); |
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Last Edit: 10 years, 9 months ago by Viz.
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Add the vortiguant beam www.garrysmod.org/downloads/?a=view&id=109681 exclusive to free vorts only.
And speaking off that make a real way to free vorts, right now an admin has to change the enslaved vorts job to free vort which is long and sometimes an admin can't be on so i think an item that can be bought using the heavy black market dealer should be implemented to free vortiguants and an item for the combine to enslave free vortiguants as well. |
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Krugerman12 wrote:
Add the vortiguant beam www.garrysmod.org/downloads/?a=view&id=109681 exclusive to free vorts only. And speaking off that make a real way to free vorts, right now an admin has to change the enslaved vorts job to free vort which is long and sometimes an admin can't be on so i think an item that can be bought using the heavy black market dealer should be implemented to free vortiguants and an item for the combine to enslave free vortiguants as well. Thanks for this Kruger. Unfortunately I have been informed that the current Vortigaut model would shoot the beam from its feet(or something along those lines) and it won't be implemented until we get a new Vortigaunt model. Luckily for us there are hl2 episode 2 Vortigaunt models out there that have many of the desired animations among other cool ones that would make them more realistic then the current 'T' stance lol. Touching on your other point, I strongly agree. Maybe only resistance members can get ahold of the 'free-ing' device. |
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Last Edit: 10 years, 9 months ago by boxofrain1.
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