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TOPIC: [HL2RP] Suggestions!

Re: Suggestions! 10 years, 9 months ago #161909

PUT THIS IN
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Re: Suggestions! 10 years, 9 months ago #161928

The only fashion one is the steam punk anyways do you really wanna RP with no different models it would make It cooler and there can be more ranks.
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Re: Suggestions! 10 years, 9 months ago #161943

What cannon an?
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Re: Suggestions! 10 years, 9 months ago #161946

james332 wrote:
Alphadog3 wrote:
What cannon an?


that question doesnt even make sence

You're grammar does'nt make sense



"OMG IM SO JELLY! 8===D"-Krieged 2013
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Re: Suggestions! 10 years, 9 months ago #161955

James you are probly Peter and also I am on Ipad so it fixes my words so I meant what is connanon?
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Re: Suggestions! 10 years, 9 months ago #161957

Alphadog, cannon means the server story.
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Last Edit: 10 years, 9 months ago by Cave.
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Re: Suggestions! 10 years, 9 months ago #161958

Kk thanks <3
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Re: Suggestions! 10 years, 9 months ago #162004

Kick Down Doors

This was created by Arbiter329, all credits go to him.

Make a new file named 'sh_doorkick.lua' in the schema/commands directory. Paste this code into it.

local COMMAND = Clockwork.command:New("DoorKick");
COMMAND.tip = "Kick a door open!";
COMMAND.flags = CMD_DEFAULT;
 
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
        local door = player:GetEyeTraceNoCursor().Entity;
        local trace = player:GetEyeTraceNoCursor();
        local target = trace.Entity;
        
        if ( IsValid(door) and Clockwork.entity:IsDoor(door) ) then
                if ( Schema:PlayerIsCombine(player) ) then
                                if (target:GetPos():Distance( player:GetShootPos() ) <= 64) then
                                        if door:GetClass()=="prop_door_rotating" then
 
                                                player:SetForcedAnimation("kickdoorbaton", 2);
                                                timer.Simple( .55, function() Clockwork.entity:OpenDoor(target, 0, true, true) end );
                                        else
                                                Clockwork.player:Notify(player, "This is not a Valid Door!");
                                        end;
                                else
                                        Clockwork.player:Notify(player, "Door is too far away!");
                                end;
                else
                        Clockwork.player:Notify(player, "You are not the combine!");
                end;
        else
                Clockwork.player:Notify(player, "This is not a valid door!");
        end;
end;
 
COMMAND:Register();
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Last Edit: 10 years, 9 months ago by Viz.
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Re: Suggestions! 10 years, 9 months ago #162008

Add the vortiguant beam www.garrysmod.org/downloads/?a=view&id=109681 exclusive to free vorts only.

And speaking off that make a real way to free vorts, right now an admin has to change the enslaved vorts job to free vort which is long and sometimes an admin can't be on so i think an item that can be bought using the heavy black market dealer should be implemented to free vortiguants and an item for the combine to enslave free vortiguants as well.
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Re: Suggestions! 10 years, 9 months ago #162009

Krugerman12 wrote:
Add the vortiguant beam www.garrysmod.org/downloads/?a=view&id=109681 exclusive to free vorts only.

And speaking off that make a real way to free vorts, right now an admin has to change the enslaved vorts job to free vort which is long and sometimes an admin can't be on so i think an item that can be bought using the heavy black market dealer should be implemented to free vortiguants and an item for the combine to enslave free vortiguants as well.


Thanks for this Kruger. Unfortunately I have been informed that the current Vortigaut model would shoot the beam from its feet(or something along those lines) and it won't be implemented until we get a new Vortigaunt model. Luckily for us there are hl2 episode 2 Vortigaunt models out there that have many of the desired animations among other cool ones that would make them more realistic then the current 'T' stance lol. Touching on your other point, I strongly agree. Maybe only resistance members can get ahold of the 'free-ing' device.
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Last Edit: 10 years, 9 months ago by boxofrain1.
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