Welcome,
Guest
|
Ghost The Direwolf wrote:
Eh... More maps... I've been playing a bit and it only seems to be around 7 maps that are played over and over.. XD Sadly, this is the case. Which brings me to another suggestion that I suggest about a year ago but never got accepted from what I recall.Basically, to improve on the playability and to prevent maps from being overplayed. I suggest we completely revamp the map voting system to this: On a server I played on called Casual Bananas Deathrun/Bhop, they had a map voting system that worked very, very well(besides that, crappy server). How it worked was that when you voted for a map, it would show one map that is really popular, three maps that are barely played, and would vote to replay the same map(from what I recall, it was ages ago, but still same concept). This worked very well because I pretty much always played a new map. How it prevented maps from being played over and over again is it implemented some algorithm that prevented a map from being played again for a certain time limit or map count(don't know which). Some people may disagree with it but I think it would help get rid of the overplaying of maps and let us actually PLAY maps that get voted on. I don't know about you, but I'm sure sick of playing 67thway 90% of the time. >_> |
|
Steam Name: |FP| Strider (Formerly Professor Titties)
Former TTT Admin for 7 months,TTT staff for a year in total Former Flood Operator for 4 months Whenever you feel like arguing "If religion were true, its followers would not try to bludgeon their young into an artificial conformity; but would merely insist on their unbending quest for truth, irrespective of artificial backgrounds or practical consequences." H. P. Lovecraft
Last Edit: 9 years, 7 months ago by Rocinante.
The topic has been locked.
The following user(s) said Thank You: Craccoo
|
Trafalgar Law wrote:
Ghost The Direwolf wrote: I really like this idea, it's sort've like JB, and I like almost all the maps on there. Eh... More maps... I've been playing a bit and it only seems to be around 7 maps that are played over and over.. XD Sadly, this is the case. Which brings me to another suggestion that I suggest about a year ago but never got accepted from what I recall.Basically, to improve on the playability and to prevent maps from being overplayed. I suggest we completely revamp the map voting system to this: On a server I played on called Casual Bananas Deathrun/Bhop, they had a map voting system that worked very, very well(besides that, crappy server). How it worked was that when you voted for a map, it would show one map that is really popular, three maps that are barely played, and would vote to replay the same map(from what I recall, it was ages ago, but still same concept). This worked very well because I pretty much always played a new map. How it prevented maps from being played over and over again is it implemented some algorithm that prevented a map from being played again for a certain time limit or map count(don't know which). Some people may disagree with it but I think it would help get rid of the overplaying of maps and let us actually PLAY maps that get voted on. I don't know about you, but I'm sure sick of playing 67thway 90% of the time. >_> |
|
My Music Playlist:
www.youtube.com/playlist?list=PLS2g2EWHG...qu-0nJnBAbZs_6LK7ltu STORYTIME! Warning: Spoiler! WILD wrote: Story time! So I was having this AWESOME dream last night about TTT playing out in real life. Like we had to find who was plotting to kill us all. And it was one of those phsycadelic freaking trippy dreams too, so there was like multicolored crap and stuff made no sense like I think Melon was "eating backwards" and pony was "riding himself off Ainto the sunset" along with Sypher, Slyther and Cael combinging like in freaking Dragon Ball or whatever. Anyway I have a bad habbit of sleep talking/walking/kicking. So when I was shot and killed in this acid infused IRL TTT game, I woke up screaming- "KOS SLYPTHAEL" At like 3:20 in the morning. Now my family is used to this since it happens almost weekly (last week it was something about fruits in a basket and ELF)I still heard them chuckling in the other room as I sat there, burning with emberassment. So good job guys. You've effectively worked your way into my freaking dreams. I think I need a break. Zackz11 wrote: BAAAAAAAAAAAAAAAAAAAAAMMMMMMMMMMMMMMMMMM If money is the root of all 'evil,' why do they ask for it in Church? KreeG wrote: [Z] Chester wrote: I came to FP because I heard there were lots of nice people here That's true there's a lot of nice people here including myself, Nice to meet you!You'll laugh at 1 of these at-least: Warning: Spoiler! This player is definitely set on the road to SA: ramm004 wrote: Both times I've been banned it's been like the court scene from Idiocracy. I literally dont want part of it anymore. I'm sure I'll see the back of this shit when I start playing the HL2RP. I'm gonna wait my ban time, blow my cash airstriking brats, then request or force a permaban on myself. At least, thats the plan right now. Crocodile wrote: ur like 8 only thing ur busy at is painting and learning new colours and making macaroni necklaces Warning: Nasty but hella funny stuff: Warning: Spoiler! Getzco wrote: I don't hate bronies, hell like I give a fuck about what you're into. You could be into those Japanese Sex Dolls, Jerk off to Tentacle Porn, Putting hamsters in your ass(Thats a sexual fetish believe it or not), or be into having sex with corpses. As stated, Like I give a single fuck about the kind of things you're into.
The topic has been locked.
|
Mad Moxxi player model skin. 2.8MB
steamcommunity.com/sharedfiles/filedetai...6246&searchtext= I would never not use this skin if we got it. |
|
The topic has been locked.
|
Emanating wrote:
Mad Moxxi player model skin. 2.8MB steamcommunity.com/sharedfiles/filedetai...6246&searchtext= I would never not use this skin if we got it. Just sayin, that link is only for a ragdoll. Here's one for an actual player model. steamcommunity.com/sharedfiles/filedetai...searchtext=mad+moxxi |
|
The topic has been locked.
|
I was blinded by Mad Moxxi, I just saw her and got so happy.
Thank you Sly. <3 |
|
The topic has been locked.
|
OH MAI GAWD YESSSSSSS!!!!! I just wish it was her Pre Sequel model cause I sorta like that one better
|
|
Do people still come on here? TTT When LMAO
The topic has been locked.
|
As much as I love it, make Neosporin a one time buy or like a 2 time buy
|
|
Do people still come on here? TTT When LMAO
The topic has been locked.
|
Xeratous wrote:
As much as I love it, make Neosporin a one time buy or like a 2 time buy Either 1 or infinite. No other options. Also, if you make it 1 I suggest making it heal around 50-70 health instead of the current 20-35. The Detective can buy the health station which heals for infinite, so if we limit the amount of neosporin Traitors are allowed to buy I suggest making it better. I think it's balanced, it takes 4 credits to get to full health from around 10-20, and it's hard to get that much without getting several kills. Another option would be to lower the amount it heals, forcing you to buy more to get to full health. |
|
John 1:3: "All things were made through Him, and without Him nothing was made that was made." Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid. - Albert Einstein Magnanimousity wrote: Buttbuddies Slyther wrote: Hi, I'm Sly. I like fire. Pony wrote: I almost said I was a Traitor, but stopped myself. Shit.
Last Edit: 9 years, 6 months ago by Sypher40.
The topic has been locked.
|
Sypher40 wrote:
Xeratous wrote: Why not just make two options in the T menu that are the same thing but can only be bought once? Or have the item have two charges but cost twice as much? As much as I love it, make Neosporin a one time buy or like a 2 time buy Either 1 or infinite. No other options. Also, if you make it 1 I suggest making it heal around 50-70 health instead of the current 20-35. The Detective can buy the health station which heals for infinite, so if we limit the amount of neosporin Traitors are allowed to buy I suggest making it better. I think it's balanced, it takes 4 credits to get to full health from around 10-20, and it's hard to get that much without getting several kills. Another option would be to lower the amount it heals, forcing you to buy more to get to full health. |
|
Steam Name: |FP| Strider (Formerly Professor Titties)
Former TTT Admin for 7 months,TTT staff for a year in total Former Flood Operator for 4 months Whenever you feel like arguing "If religion were true, its followers would not try to bludgeon their young into an artificial conformity; but would merely insist on their unbending quest for truth, irrespective of artificial backgrounds or practical consequences." H. P. Lovecraft
The topic has been locked.
The following user(s) said Thank You: Xeratous
|
Trafalgar Law wrote:
Sypher40 wrote: Xeratous wrote: Why not just make two options in the T menu that are the same thing but can only be bought once? Or have the item have two charges but cost twice as much?As much as I love it, make Neosporin a one time buy or like a 2 time buy Either 1 or infinite. No other options. Also, if you make it 1 I suggest making it heal around 50-70 health instead of the current 20-35. The Detective can buy the health station which heals for infinite, so if we limit the amount of neosporin Traitors are allowed to buy I suggest making it better. I think it's balanced, it takes 4 credits to get to full health from around 10-20, and it's hard to get that much without getting several kills. Another option would be to lower the amount it heals, forcing you to buy more to get to full health. Knowing Sypher, I'll just say what he will. It's "impossible" to have it cost more than one credit. My question is why? Unless the base code is made in such a way that certain code for lua is void, there shouldn't be a way around making something worth two or being able to buy two. I don't know how the code is set up, but wouldn't it be possible to have it reference a variable, then add one to that variable every time it's bought? Like for something that could be bought say 5 times, have x start at 0, every time it's bought run it through an if statement that checks if x is less than 4. If so, treat it like an infinite item so it can be bought again, then add 1 to x. Otherwise, for the else where x=4, have it work the same as only a one time thing. As for the only one credit thing, would it be possible to put the function that takes away the credit just into a set for loop? Same concept as the other one, just have it reference a variable, and if something costs 5 credits, have it set into a for loop until x=4, thus it'd run through a total of 5 times if 1 is added at the end, taking a total of 5 credits away after 1 item is bought. Obviously I don't expect it to be precisely as simple as I tried to describe, and like I said, I don't know exactly how the shop is set up. I'm just spit balling ideas here. However, I do believe nothing is completely impossible to code. It can be hard as hell to figure out at first, sure, but if you can muscle through it once, all you'd need to do is just copy the code in again. |
|
Last Edit: 9 years, 6 months ago by Slyther.
The topic has been locked.
|