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[ROLEPLAY] Editing Downtown V6
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TOPIC: [ROLEPLAY] Editing Downtown V6

Re: [ROLEPLAY] Editing Downtown V6 4 years, 2 months ago #229530

So I've made a few final changes. See here

  • Set up the map for a day and night cycle
  • Removed the Mayors Office


I want your option on the second change. The reason I removed it was after talking with Chute and Dcx about the map we felt that it was to restricting to the spawn region and just overall made it feel really cramped. After removing it I quite like the feel. But I want to know what you guys think. If you really want the Mayors office I can add it back.
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Re: [ROLEPLAY] Editing Downtown V6 4 years, 2 months ago #229531

Would love to see some comets fly around in the night
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Re: [ROLEPLAY] Editing Downtown V6 4 years, 2 months ago #229593

EMP wrote:
So I've made a few final changes. See here

    <li>Set up the map for a day and night cycle</li> <li>Removed the Mayors Office</li>


I want your option on the second change. The reason I removed it was after talking with Chute and Dcx about the map we felt that it was to restricting to the spawn region and just overall made it feel really cramped. After removing it I quite like the feel. But I want to know what you guys think. If you really want the Mayors office I can add it back.

I really loved that office, if you'd add it please try to make the tunnle easier to raid it's hard to destroy a base there.
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Last Edit: 4 years, 2 months ago by PHSneaky.
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Re: [ROLEPLAY] Editing Downtown V6 3 years, 11 months ago #231300

yeah just keep the mayor office away, it indeed looks way better without it you nice lady.
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Last Edit: 3 years, 11 months ago by mr. turtle.
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