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Last Edit: 10 years, 8 months ago by EMP. Reason: Updated IP
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Introduction to JailBreak! What is JailBreak and how does it work? In JailBreak you either play on two teams Prisoner or Guards. As a Prisoner: it is your job to try and kill the guards, by any means you can! Whether that be following the wardens orders until last request comes or ganging up with your fellow prisoners to knife rush the guards. Be warned the Guards have more fire power then you, so wait for the right time to make your move. Sometimes you will spawn in special cells, that may contain something to help you and your fellow prisoners take down the guards! Keep a close eye out for either guns or grenades. Or maybe even a secrete passageway leading out of your cell. If you get one of these special cells, you will have an advantage over your fellow prisoners as you can escape from your cell or kill the Warden with that pistol you got! But be careful as soon as you start to rebel the guards can shoot you on sight! As the Guards: it is your job to keep order over the prison, and enforce the warden’s orders. You are only allowed to kill a prisoner if they rebel or aren’t following the warden’s orders. The Warden will be picked at random from guards with mics. As the Warden: it is your job to issue commands to the prisoners and decided what they will do during the day. You can play many games with them, such as soccer, last reaction/first reaction, Simon says, or even make up a new game to play! You and the guards may kill anyone who is not following your orders. So use this to your advantage! You can hold c as the warden to set way-points for the prisoners to follow. If you don’t know what games to play try asking your guards or even the prisoners for ideas! A list of games can be found on page two. |
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Last Edit: 11 years, 3 months ago by EMP.
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F.A.Q. Can I apply for a staff position? Yes! Staff Applications are currently open Here. Please read the Application thread for a template and more information! What are the rules? The list of server rules can be found here. They are constenly changing, so make sure to check them often. You can also see a list of the server rules ingame, by pressing the F1 button! How can I change teams? You change your team by hitting F2 and selecting a new team! How can I do an LR? Once you are the last prisoner remaining, you can use the F4 button to select an lr! What does it mean when a prisoner turns red? When a prisoner turns red it means they are rebelling and are KOS! How do I become the Warden? To become the warden you must be on the guard team and have a working mic. When you first join the guards’ team you will be asked if you have a mic. Clicking yes will add you to a list, from which the warden will be randomly selected! You can also type /warden in chat to be added onto the warden list. What does it mean when I'm KOS? Prisoners will be marked KOS if the damage or kill one of the guards. You will also be KOS for not following the warden’s orders or going into a KOS zone (ie. Vents or armory )! |
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Last Edit: 11 years, 2 months ago by EMP. Reason: Updates
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Ban/Unban/Demote Request Templates Ban Request Template Name:
Steam ID:
What rule(s) did the player break?:
Evidence of Steam ID:
Evidence: If the template is not used on a ban request, if you lie on a ban request or you don’t have actual evidence the request will be denied. UnBan Requests Template Name:
Steam ID:
Who banned you?:
How long were you banned for?:
Ban Reason:
Why should you be unbanned? If the template is not used on an unban request the topic will be ignored, locked or deleted. If you lie on an unban request the request will be denied and you could face an extension of time on your ban. Demote Request Template Name:
Steam ID:
What rule(s) did the player break?:
What power(s) did the player abuse?:
Evidence of Steam ID:
Evidence: If the template is not used on a demote request, if you lie on a demote request or you don’t have actual evidence the request will be denied. Ban and unban requests should be posted in the Garrysmod Jailbreak Server category of the forums. If they are not they could be missed and may be ignored. Demotion Requests must go in to the " Report Abuse" section of the forums. |
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Last Edit: 11 years, 4 months ago by EMP. Reason: Small edits
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Map List -ba_jail_alcatraz_final_BETA -ba_jail_blackops -ba_jail_hellsgamers_se_r2 -ba_jail_lockdown_final -ba_jail_fridej_beta -ba_jail_canyondam_v6 -ba_jail_abandoned -ba_uprise_b5 -ba_jail_mars_2013_v1_b -jb_lego_jail_v4 -jb_parabellum_Xg -jb_oz -jb_nexzoid -jb_new_summer_v2 -jb_island_prison -jb_vipinthemix_v1_2 If you would like to suggest a new map please post it in the Suggestions topic! |
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Last Edit: 11 years, 2 months ago by EMP.
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KOS Areas This is the list of KOSable areas on the different maps. If a guard sees a prisoner in any of these areas they have the right to kill them. Alcatraz: Warning: Spoiler! - Tower Warning: Spoiler! - Sewer Entrance Warning: Spoiler! - Sewers Warning: Spoiler! - Catwalks Warning: Spoiler! BlackOps: Warning: Spoiler! - 2nd Floor of TicTacToe Warning: Spoiler! - Armory Entrance Room Warning: Spoiler! - Main Area Catwalks Warning: Spoiler! - Basketball Catwalks Warning: Spoiler! - Basketball Scoreboard Room Warning: Spoiler! - Infirmary Vent Warning: Spoiler! - Roofs Warning: Spoiler! - Ice Hockey Ceiling Warning: Spoiler! - Ice Hockey Catwalks Warning: Spoiler! HellsGamers: Warning: Spoiler! - Area below KnifeFight Warning: Spoiler! - Catwalks Warning: Spoiler! - Roof of Cells Warning: Spoiler! - Pool Vents Warning: Spoiler! - Vending Machine Vents Warning: Spoiler! - VIP Secret Room Warning: Spoiler! Guard Tower Warning: Spoiler! Red Light Green Light Vents Warning: Spoiler! Lego: Warning: Spoiler! CanyonDam Warning: Spoiler! - Main Vents Warning: Spoiler! -Theater Vents Warning: Spoiler! - Stairway to Armory Warning: Spoiler! Lockdown Warning: Spoiler! - Outdoor Catwalks Warning: Spoiler! - Armory Vents Warning: Spoiler! - Catwalk Room Warning: Spoiler! - Secret Cell Room Warning: Spoiler! - Secret Weapon Room Warning: Spoiler! OZ Warning: Spoiler! - Main Vents Warning: Spoiler! - Boxing to Stage Vents Warning: Spoiler! - Sniper Tower Warning: Spoiler! - Path from Armory to Sniper Tower Warning: Spoiler! Parabellum Warning: Spoiler! -Main Stairs Warning: Spoiler! - Pool Catwalks Warning: Spoiler! - Soccer Top Floor (does not count the tic tac toe area) Warning: Spoiler! - Vent near Soccer Sign Warning: Spoiler! - Vent under Guntoss Warning: Spoiler! - Soccer to Deathrun Vent Warning: Spoiler! - Jumprope control area Warning: Spoiler! - Couch Game control area Warning: Spoiler! - Top Floor Warning: Spoiler! New Summer Warning: Spoiler! - Balcony Tower Warning: Spoiler! - Guard Towers Warning: Spoiler! Guard Building Warning: Spoiler! Water Vents Warning: Spoiler! Cell Vents Warning: Spoiler! -Helicopter Building Warning: Spoiler! Mars Warning: Spoiler! Xtreme Uprise Warning: Spoiler! Nocturnal Warning: Spoiler! Armory Balcony Entrance Warning: Spoiler! Balcony Near Infirmary Warning: Spoiler! Guard Tower Warning: Spoiler! Parkour Control Room Warning: Spoiler! Sewers Warning: Spoiler! Vipinthemix Warning: Spoiler! Areas for the newer map will be deiced at a later date. |
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Last Edit: 11 years, 2 months ago by EMP. Reason: Fixes
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The following user(s) said Thank You: Pyrothief
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JailBreak - Games and Activities
Notice: The Warden must know the rules of the game before playing, and must ask the Prisoners whether they all know how to play. If not everyone knows, the Warden must then explain the rules of the game. Adoption Day Warning: Spoiler! - Description: Prisoners are referred to as babies. Each Guard "adopts" a baby. If there are more babies than Guards, then a Guard may adopt more than one. The baby must follow and do whatever the Guard that adopted them, "The Father", tells them to do. If a baby disobeys it's father, then he may kill his baby. - Role of Prisoners: Get adopted. Do whatever your "Father" says. - Role of Guards/Warden: Adopt a baby. Give your baby orders. Kill your baby if he disobeys your orders. - Additional Information: Guards may not intentionally kill their baby, such as telling him to go into a KOSable area, or putting him in a death trap. Art Contest Warning: Spoiler! - Description: Prisoners are assigned a wall by the Warden. They are given a certain amount of time to draw a picture (either knife the ground/wall to create a "bullet-hole" picture, or spray your spray on the ground/wall.) Guards can either vote on the worst picture and kill the owner, or vote on the best picture and kill the others. - Role of Prisoners: Create the best art. - Role of Guards/Warden: Judge the art. Kill appropriate Prisoners. - Role of Warden: Designate Prisoner drawing area. Designate whether they are to use their knives or their sprays. Boxing Warning: Spoiler! - Description: Prisoners and Guards will fight each other using fists only. - Role of Prisoners: Fight Guards. - Role of Guards/Warden: Fight Prisoners. - Additional Information: May also be played with knives. Camp Day Warning: Spoiler! - Description: The Prisoners will split up into 2 or 3 groups. Each group is assigned a Guard to lead them. The Prisoners must listen to what their assigned Guard says. The Guards will play games with their group of Prisoners, until there is only 1 left in their group. - Role of Prisoners: Listen to their group’s guard. - Role of Guards/Warden: Split the Prisoners into even groups. Direct the prisoners until there is 1 in each group. - Additional Information: The Guard leading a group must have a mic. Commie Day Warning: Spoiler! - Description: Prisoners are chosen to stand trial on the charge of communism. The first question must be “Are you a commie?” If the Prisoner gives a communist-related answer, he is executed. If not, the Prisoner continues to be questioned, until it is determined that he is not a communist. - Role of Prisoners: Prove that you’re not a communist. - Role of Guards/Warden: Determine whether the Prisoner is a communist. - Role of Warden: Choose a prisoner to stand trial. Question the accused. - Additional Information: Commie may also be replaced by Terrorist. Diary Day Warning: Spoiler! - Description: The Warden asks each Prisoner to give a diary entry. If the entry is good, the Prisoner lives. If the entry is bad, the Prisoner is killed. - Role of Prisoners: Give a clever diary entry. - Role of Guards/Warden: Judge the diary entries. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, "<name>, what’s your diary entry for today?" Duck Hunt Warning: Spoiler! - Description: The Prisoners all line up behind the tallest diving board. They must jump, one by one, off the diving board. The Guards stand off to the side and take shots at the jumpers with their pistols. All the Guards get one shot per Prisoner. The Prisoners keep cycling through until the designated number of Prisoners is left. - Role of Prisoners: Jump off the diving board one by one. Don't get shot. - Role of Guards/Warden: Use your pistol to shoot one bullet per Prisoner. - Additional Information: Guards may not shoot Prisoners in the water: only the ones that are falling through the air. Prisoners may not jump and go under the diving board; it must be a straight jump. First Reaction; Last Reaction Warning: Spoiler! - Description: The Prisoner that follows the order last, in the case of "Last Reaction", will die. The Prisoner that follows the order first, in the case of "First Reaction", will die. - Role of Prisoners: Follow orders. - Role of Guards/Warden: Shoot Prisoners that are either first or last to follow an order, depending on the type. - Role of Warden: Call out orders (i.e. "First Reaction Jump" or "Last Reaction Crouch"). Fishy Fishy Warning: Spoiler! - Description: All the Prisoners go in a pool. Once in the pool, the Guards use their deagles to shoot at the Prisoners. The Prisoners must swim around/hide in the pool to avoid getting shot. If any Prisoner gets out of the pool, they must be killed. - Role of Prisoners: Swim/ hide in the pool. Avoid getting shot. - Role of Guards/Warden: Shoot Prisoners in the pool. Kill escaping Prisoners. Follow the Leader Warning: Spoiler! - Description: The Warden specifies a "leader" for all the Prisoners to follow. The Prisoners will follow the path that the leader goes. If the Prisoners don't keep close enough behind the leader, they get killed. The leader may not go into an area that will get the Prisoners killed (such as a KOS area). - Role of Prisoners: Follow the leader. - Role of Guards/Warden: Kill anyone who either strays too far behind the leader, or doesn't follow him properly. - Role of Warden: Designate a leader. Four Corners Warning: Spoiler! - Description: Each "corner" of a designated area is assigned a specific number (1-4) by the Warden. The Prisoners will split up and choose one of the four corners to stand at. The Warden, whose eyes should be closed or who should be looking at the ground, will then choose a number between 1 and 4, any Prisoner at the chosen corner may be killed. - Role of Prisoners: Choose a corner. - Role of Guards/Warden: Shoot Prisoners that are either not in a corner or in a corner that the Warden has called. - Role of Warden: Assign an area to play the game. Close your eyes/ look at the ground (so as not to not cheat), and choose a random number between 1 and 4. Freeday Warning: Spoiler! - Description: Prisoners can go wherever they want, besides KOSable areas. The Warden cannot give orders to Prisoners, besides telling them to drop/holster their weapons. - Role of Guards/Warden: Keep order. Gift Day Warning: Spoiler! - Description: The Warden will type a "gift" in TeamChat so that the guards know he isn't cheating. He will then proceed to ask a Prisoner if he wants the gift. The Prisoner can choose to either accept or pass the gift. The gift keeps getting passed until a Prisoner accepts it. Each gift only applies to the Prisoner that accepts it. - Role of Prisoners: Either accept or pass the gift. - Role of Guards: Make sure the Warden isn't cheating. - Role of Warden: Type a gift in TeamChat. Ask a Prisoner if he wants the gift. - Additional Information: Some examples of gifts are Freeday, Death, Prop, etc. Don't make the gifts all the same either. Guess the Word Warning: Spoiler! - Description: The Warden types out a word in TeamChat so that the guards know he isn't cheating. The Warden then types out the word in AllChat, but with missing letters. The Prisoners attempt to guess what the word is. The Prisoner that guesses correctly wins (i.e. "K_I_E" The word could be knife). - Role of Prisoners: Guess the word. - Role of Guards: Make sure the Warden isn't cheating. - Role of Warden: Type out a word in TeamChat. Then type out the word in AllChat, but with missing letters. Guess My Number Warning: Spoiler! - Description: The Warden will think of a number between "x" and "y", and then type it in TeamChat so that the guards know he isn't cheating. The Warden then tells the Prisoners the range of numbers for them to guess (i.e. 1 to 10). Whichever Prisoner guesses the closes without going over wins. - Role of Prisoners: Attempt to guess the number without going over. - Role of Guards: Make sure the Warden isn't cheating. - Role of Warden: Choose a random number between "x" and "y". Type the number in TeamChat. Ask the Prisoners to guess the number. Hide and Seek Warning: Spoiler! - Description: The Prisoners attempt to hide throughout the map. After a designated amount of time, the Guards will attempt to find them. All Prisoners found, besides the last, may be executed. - Role of Prisoners: Hide. - Role of Guards/Warden: Find and execute (except the last) the Prisoners. - Role of Warden: Designate the amount of time the Prisoners have to hide. Highest Spray Warning: Spoiler! - Description: Prisoners must spray their sprays as high up on a vertical surface as possible without touching the ceiling. The spray which has its lowest pixel higher than all the other sprays wins. - Role of Prisoners: Attempt to spray your spray as high as possible without touching the ceiling. - Role of Guards/Warden: Inspect the height of the sprays. Hot Lava Warning: Spoiler! - Description: Prisoners must jump on designated objects. Those who touch the floor may be killed. - Role of Prisoners: Jump on designated objects. Don't touch the ground. - Role of Guards/Warden: Kill any Prisoners that touch the ground. - Role of Warden: Designate the objects that the Prisoners are allowed to jump on. Insane Asylum Warning: Spoiler! - Description: The prison is now an insane asylum. The prisoners must act like they are insane. Prisoners acting sane may be killed. Examples of being insane: - Run in circles. - Type like “aer we plahyin der jaelbaerk?@”. - Spin constantly. - Run into walls. - etc. - Role of Prisoners: Act insane. - Role of Guards/Warden: Kill any sane prisoners Joke Contest Warning: Spoiler! - Description: The Warden asks each Prisoner to tell a funny joke. If the joke isn't funny enough, he may be killed. - Role of Prisoners: Tell a funny joke. - Role of Guards/Warden: Judge the jokes. Kill appropriate Prisoners. - Role of Warden: Ask each player to tell a joke KOS Command Warning: Spoiler! - Description: The Warden makes an action (crouching, jumping, running, etc.) KOS. He may tell the Prisoners the command or he may not. The warden must type the command in TeamChat so that the other Guards may see it. - Role of Prisoners: Find out what the action is (if not told). Don't perform the action. - Role of Guards/Warden: Kill any prisoners that perform the action. - Role of Warden: Designate an action KOS. Lowest Spray Warning: Spoiler! - Description: Prisoners must spray their sprays as low on a vertical surface as possible without touching the ground. The spray which has its lowest pixel lower than all other sprays wins. - Role of Prisoners: Attempt to spray your spray as low as possible without touching the ground. - Role of Guards/Warden: Inspect the height of the sprays. Missing Word Warning: Spoiler! - Description: The Warden types a sentence in TeamChat so that the Guards know he isn't cheating. The Warden then types the sentence in AllChat, but with a missing word (i.e. "I went __ the park __ walk the dog." The missing word would be "to"). Whoever correctly guesses the missing word is the winner. .- Role of Prisoners: Guess the missing word. - Role of Guards: Make sure the Warden isn't cheating. - Role of Warden: Type a sentence in TeamChat. Then type the sentence in AllChat, but with a missing word. - Additional Information: The missing word should be somewhat simplistic Musical Tables Warning: Spoiler! - Description: The Warden either counts down from 3 or plays a song. Either when he hits 0 or stops the song, the Prisoners should attempt to get on a table. Only one Prisoner is allowed per table, unless stated otherwise by the Warden. Anyone not on a table may be killed. - Role of Prisoners: Run to a table once the Warden counts to 0 or stops the song. - Role of Guards/Warden: Kill Prisoners that aren't on a table. Make sure there is only one prisoner per table, unless stated otherwise by the Warden. - Role of Warden: Count down from 3, or play and stop a song. - Additional info: Tables can be replaced with either cells or crates. Name Game Warning: Spoiler! - Description: The Prisoners vote on a Prisoner by typing his name. The Prisoner that gets the most votes is killed. If a prisoner says the name of either a Dead Prisoner or a Guard, he may be killed. - Role of Prisoners: Vote for a Prisoner. - Role of Guards/Warden: Kill the Winner, and Prisoners that say the name of either a Dead Prisoner or Guard. Odd Man Out Warning: Spoiler! - Description: The Warden will count down from 3. Once he hits 0, the Prisoners will either stand or crouch. Whoever chooses the action that is the least chosen is killed. If all the Prisoners choose the same action, then they are all killed (i.e. If there are 5 Prisoners; and 3 crouch, and 2 stand; then the standing Prisoners are killed). - Role of Prisoners: Either stand or crouch when the Warden counts down to 0. - Role of Guards/Warden: Count the number of standers and crouchers. Kill whichever has the least amount of Prisoners doing the action; unless they are all doing the same action. - Additional Information: Works best with an odd number of Prisoners. Panda Freeday Warning: Spoiler! - Description: Similar to a Zombie Freeday. The Prisoners are Pandas. Guards may only kill Prisoners that break character. Pandas are allowed to knife Guards. - Role of Prisoners: Stay crouched. Panda Rules: Pandas May Not: - Stand - Jump Pandas Must: - Stay Crouched Pandas May: - Use Ladders - Stab Guards - Role of Guards/Warden: Kill Prisoners that aren't in character. Pie Day Warning: Spoiler! - Description: The Warden asks each Prisoner what flavor pie they baked him. If their answer is good, the Prisoner lives. If their answer is bad, the Prisoner is killed. - Role of Prisoners: Reply with a clever flavor. - Role of Guards/Warden: Judge the pie flavors. Kill appropriate Prisoners. - Role of Warden: Ask "<name>, what flavor pie did you bake me?" Piggy Run Warning: Spoiler! - Description: The Prisoners are Piggys. They must run away from the Guards. Guards will chase the Piggys and stab them with their knives. The last Prisoner standing wins. - Role of Prisoners: Run away from the Guards. - Role of Guards/Warden: Chase and stab the Piggys. Prop Day Warning: Spoiler! - Description: Similar to a Freeday, but Prisoners have to hold a prop. If they either drop the prop or lose it, they may be killed. - Role of Prisoners: Hold a prop. - Role of Guards/Warden: Kill anyone that isn't holding a prop. - Additional Information: Specific props may be assigned as long as their is at least one for each Prisoner. Prop Race Warning: Spoiler! - Description: Prisoners race to grab props located in an area. Any person without a prop is to be killed. Props are set to one minus the actual Prisoner count (i.e. If there are 10 Prisoners, there should be 9 props). Each round goes on and the number of props continues to drop: 9 Prisoners, 8 props; 8 Prisoners, 7 props; etc. - Role of Prisoners: Race to grab a prop before they all run out. - Role of Guards/Warden: Kill Prisoners that don't have a prop. Make sure there is 1 less prop than there are Prisoners. Race Warning: Spoiler! - Description: Prisoners race to a designated area. The Prisoner that comes in last is killed. - Role of Prisoners: Race. - Role of Guards/Warden: Kill the loser. - Role of Warden: Organize the race. Rail Elimination Warning: Spoiler! - Description: Prisoners will go onto a rail, designated by the Warden, and the Warden will order the Prisoners to run across the rail. Any Prisoner that either stops moving or falls off the rail should be killed. The Warden may add on specifications for the Prisoners to make it harder for them (i.e. "Jump constantly while running"). - Role of Prisoners: Race on the rail while not stopping or falling, and while following the Warden's specifications. - Role of Guards/Warden: Shoot all Prisoners that stop moving, disobey Warden specifications, or fall off the rail. - Role of Warden: Designate the rail to run on. Specify running specifications. Red Light Green Light Warning: Spoiler! - Description: The Prisoners stand in a line on one side of the room, while the Warden stands on the other. The Warden will then proceed to alternate between saying "Red Light" and "Green Light". When the Warden says "Green Light", the Prisoners may walk toward him; and when the Warden says "Red Light", the Prisoners must stand still. Any Prisoner that walks during a "Red Light" may be killed. The first Prisoner to make it to the Warden wins. - Role of Prisoners: Walk when the Warden says "Green Light". Stand still when the Warden says "Red Light". - Role of Guards/Warden: Shoot Prisoners that walk when the Warden says "Red Light". - Role of Warden: Stand on the other side of the room, opposite of where the Prisoners are. Alternate between saying "Red Light" and "Green Light". Restaurant Day Warning: Spoiler! - Description: Each Prisoner must order food from the counter in a funny or clever manner. If the order is good, the Prisoner lives. If the order isn't good, the Prisoner is killed. - Role of Prisoners: Make a funny or clever order. - Role of Guards/Warden: Judge the orders. Kill appropriate Prisoners. - Role of Warden: Tell the Prisoners when it is their turn to order. Rhino Day Warning: Spoiler! - Description: Prisoners must act like rhinos. They are free to go anywhere (except KOS areas), unless the Warden designates a specific area. Guards may only kill Prisoners for breaking character. Guards must be in an area reachable by the Rhinos. .Rhino Rules: Rhinos May Not: - Use stairs (unless it leads directly to the infirmary) - Use ladders Rhinos Must: - Look at the ground - Sprint - Knife anything (including Guards) that they run into at least 3 times - Role of Prisoners: Be a Rhino. - Role of Guards/Warden: Kill Prisoners who are not in character. - Role of Warden: Designate the area in which the game will be held Sacrifice! Warning: Spoiler! - Description: All the Prisoners group up in a single small room (cell, stall, etc.) A single Guard is then selected to go into the room. The Prisoners must kill the Guard with their knives before he kills them with his. - Role of Prisoners: Stay in the room. Kill the sacrifice. - Role of Guards/Warden: Be sacrificed. Kill any Prisoners that leave the room. - Role of Warden: Select Guards to go into the room. Safari Day Warning: Spoiler! - Description: The Warden gives everybody a tour of the prison, pointing out facts about each area. At the end of the tour, the Warden asks the Prisoners questions about the tour. If the answer is wrong, the Prisoner is killed. - Role of Prisoners: Pay attention to each area. Answer questions at the end of the tour. - Role of Guards/Warden: Kill straying Prisoners. Kill Prisoners who answer incorrectly. - Role of Warden: Give a tour of the prison to the Prisoners. Ask questions at the end of the tour. Salty Spittoon Warning: Spoiler! - Description: The Warden asks each Prisoner how tough they are. If their answer isn't tough, they are killed. If their answer is tough, they get to live. - Role of Prisoners: State how tough you are when called upon. - Role of Guards/Warden: Judge their toughness. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, "Welcome to the Salty Spittoon, how tough are you?" Scavenger Hunt Warning: Spoiler! - Description: All Prisoners are escorted into a room separate from the hiding area, while the Warden hides designated prop(s). If hiding more than one prop they should be the same (i.e. crates). Prisoners holding a designated prop live. Prisoners either not holding a prop or not holding a designated prop are killed. - Role of Prisoners: Find the prop(s). - Role of Guards: Kill Prisoners that aren't either holding a prop or holding a designated prop. - Role of Warden: Hide Prop(s). Simon Says Warning: Spoiler! - Description: The player designated Simon will give orders for the Prisoners to follow by stating "Simon Says <Order>" if the "Simon says" prefix is not attached to the order, the order should not be followed (i.e. "Simon Says Jump" = Jump; "Jump" = Don't Jump). Prisoners that fail to follow legitimate orders may be killed. - Role of Prisoners: Follow legitimate orders. - Role of Guards/Warden: Kill appropriate Prisoners. Give orders if Simon. - Role of Warden: Assign a Simon (Warden is Simon by default). Sharks and Minnos Warning: Spoiler! - Description: The Prisoners all go into a pool, along with the Guards. The Guards, "sharks", must try to kill the Prisoners (minnows) with their knives, and the Prisoners try to swim away and survive. If any Prisoner gets out of the pool, they must be killed. - Role of Prisoners: Swim/ hide in the pool. Avoid getting knifed. - Role of Guards/Warden: Knife Prisoners. Kill escaping Prisoners. Sheep Day Warning: Spoiler! - Description: Similar to a Freeday, except that Prisoners must act like Sheep. Guards may only kill Prisoners for breaking character. When either using a mic or typing, Sheep must say "baa" at the beginning and end of each sentence (i.e. "Baa get pooped on baa.") - Role of Prisoners: Be a Sheep. - Role of Guards/Warden: Kill Prisoners out of character. Shoot or Don't Shoot Warning: Spoiler! - Description: The Prisoners stand in a line and face a wall. The Warden stands behind a random Prisoner and asks another random Prisoner, or the same Prisoner, whether to shoot or don't shoot. If the Prisoner says "Yes", the Warden will shoot whoever he is standing behind. If the Prisoner says "No", the Warden will shoot no one. - Role of Prisoners: Stand still in a line and face a wall. Say whether to "Shoot" or "Don't Shoot." - Role of Guards/Warden: Make sure the Prisoners are facing the wall. - Role of Warden: Stand behind a random Prisoner. Ask another random Prisoner, or the same Prisoner, whether to shoot or don't shoot. If "Yes", then shoot; if "No", then don't. Soccer Warning: Spoiler! - Description: Prisoners are led to a Soccer field and will be split into two teams. They will try and score a goal on the other team. Whichever team scores the appropriate amount of goals wins. - Role of Prisoners: Split into two teams. Play soccer. - Role of Guards/Warden: Split Prisoners into teams. - Role of Warden: Designate how many goals are required to win. Spelling Bee Warning: Spoiler! - Description: The Warden says an English word over the microphone. The first Prisoner to spell out the word correctly wins. - Role of Prisoners: Attempt to spell the word correctly. - Role of Guards/Warden: Watch for misspells. - Role of Warden: Say an English word over the microphone. - Additional Information: It can also be played in which players stand in a line and attempt to spell the word one at a time. Misspelling the word will cause the Prisoner to be killed, and then you move onto the next Prisoner until someone correctly spells it. Snitch Warning: Spoiler! - Description: The Prisoners stand so that they aren't facing each other. The Warden will then count down from 3. Once he hits 0, the Prisoners will either stand or crouch. If all prisoners are standing, they all live. If all prisoners are crouching, they all die. If some of the Prisoners stand, and some of the Prisoners crouch, the standing Prisoners die. - Role of Prisoners: Either stand or crouch when the Warden counts down to 0. - Role of Guards/Warden: Kill the crouched Prisoners if they are all crouched. Kill the standing Prisoners if only some of the prisoners crouch. - Additional Information: Works best with 2 or 3 prisoners. Store Day Warning: Spoiler! - Description: The Warden asks each Prisoner what they bought at the store today. If their answer is good, the Prisoner lives. If their answer is bad, the Prisoner dies - Role of Prisoners: Give witty and clever responses. - Role of Guards/Warden: Judge replies. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, “<name>, what did you buy at the store today?” The Blob Warning: Spoiler! - Description: The Prisoners form a clump, "blob", together and must move to a specified location while in the clump. If a Prisoner strays too far from the "blob", he may be killed. - Role of Prisoners: Stay in the blob at all times while moving to the specified location. - Role of Guards/Warden: Kill Prisoners that stray too far from the "blob." - Role of Warden: Specify the location for the Prisoners to move. The Price is Right Warning: Spoiler! - Description: The Warden shows a prop to the Prisoners. The Warden must then type the price of the prop in TeamChat so that the Guards know he's not cheating. The Prisoners then guess the price of the prop. The Prisoner who is the closest to the price, without going over, wins. Each Prisoner only gets one guess. - Role of Prisoners: Guess the correct price of the prop. - Role of Guards/Warden: Make sure the Warden isn't cheating. - Role of Warden: Show a prop to the Prisoners. Type the price of the prop in TeamChat. Tresspass Day Warning: Spoiler! - Description: The Warden makes going into a certain room (cafeteria, disco, etc.) KOS. He may tell the Prisoners the KOS room, or he may not. The warden must put the room in TeamChat so that the other guards may see it. - Role of Prisoners: Find out what the room is (if not told). Don't go into the KOS room. - Role of Guards/Warden: Kill any prisoners that go into the KOS room. - Role of Warden: Designate a room KOS and type it in TeamChat. - Additional Information: Don't make the main area KOS so that when they walk out of their cell, they're immediately killed. Trivia Warning: Spoiler! - Description: The Warden will ask the Prisoners questions. Whoever gets it right is the winner. - Role of Prisoners: Answer the questions correctly. - Role of Warden: Ask the Prisoners questions. - Additional Information: Any type of trivia is allowed as long as the Warden/Questioner knows the answer. You may also play so that anyone that answers wrong is killed. Vampire Day Warning: Spoiler! - Description: Prisoners must act like vampires. Guards may kill Prisoners that are out of character. After a few minutes of play, one guard may be designated "garlic" and vampires gain the ability to sprint. When the garlic punches a vampire, that vampire is KOS. Vampires are free to go anywhere (except KOS areas). Vampire Rules: Vampires may not: - Go into sunlight - Go into water Vampires must: - Crouch walk, unless "garlic" is active - Suck blood off walls - Be heading to blood - Avoid garlic - Role of Prisoners: Be vampires. - Role of Guards/Warden: Kill prisoners that are out of character. Kill Prisoners that are punched by the garlic. - Role of Warden: Designate the "garlic" at a certain period of time. WarDay Warning: Spoiler! - Description: Guards will leave the armory and wait somewhere until a specified time limit has been reached. Prisoners will run into the armory and get guns. Once the specified time limit is reached, all Prisoners are KOS and both teams fight each other, either across the map or in the designated area. - Role of Prisoners: Fight Guards. - Role of Guards/Warden: Fight Prisoners. - Role of Warden: Designate Guard hiding spot. Designate time at which the WarDay starts. Designate the area in which the fighting will occur. - Additional Info: Only one WarDay is allowed per five rounds. The last Prisoner may not choose a Last Request during a WarDay. The Prisoners MUST be allowed access into the armory. If the Warden is killed, the WarDay continues. Weeny Hut Junior Warning: Spoiler! - Description: Similar to Salty Spittoon, except that Prisoners are asked how weak they are. The Warden will ask a Prisoner how weak he is. If the Prisoner is weak enough, he may live. If he isn't weak enough, he is killed. - Role of Prisoners: State how weak you are when called upon. - Role of Guards/Warden: Judge their weakness. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, "Welcome to Weeny Hut Junior, how weak are you?" What's for Dinner? Warning: Spoiler! - Description: The Warden asks each Prisoner what's for Dinner. If their answer is good, the Prisoner lives. If their answer is bad, the Prisoner is killed. - Role of Prisoners: Reply with a tasty meal. - Role of Guards/Warden: Judge replies. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, "<name>, what's for dinner?" - Additional Information: Dinner can be replaced with a number of things, such as: Breakfast, Lunch, Dinner, ThanksGiving, etc. Why My Wife Left You/Me? Warning: Spoiler! - Description: The Warden asks each Prisoner "Why did your wife leave you?" or “Why did my wife leave me?”. If their answer is good, the Prisoner lives. If their answer is bad, the Prisoner is killed. - Role of Prisoners: Give witty and clever responses. - Role of Guards/Warden: Judge replies. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, “Why did your wife leave you?" or “Why did my wife leave me?” Why Shouldn't I Kill You? Warning: Spoiler! - Description: The Warden asks each Prisoner "Why shouldn't I kill you?" If their answer is good, the Prisoner lives. If their answer is bad, the Prisoner is killed. - Role of Prisoners: Give witty and clever responses. - Role of Guards/Warden: Judge replies. Kill appropriate Prisoners. - Role of Warden: Ask each Prisoner, "Why shouldn't I kill you?" Zombie Freeday Warning: Spoiler! - Description: Prisoners must act like zombies. They are free to go anywhere (except KOS areas), unless the Warden designates a specific area. Guards may only kill Prisoners for breaking character. Guards must be in an area reachable by the zombies. - Role of Prisoners: Be a Zombie. Attack the Guards. Zombie Rules: Zombies May Not: - Run - Use ladders - Jump Zombies May: - Knife Guards Zombies Must: - Alt Walk - Role of Guards/Warden: Kill Prisoners out of character. Run from zombies. - Role of Warden: Designate the area in which the game will be played. - Additional Information: The game may also be played so that the zombies unlock certain abilities after a certain period of time (i.e. Running, Using ladders, etc.) Credit goes to JayHawk for this awesome thread! |
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Last Edit: 11 years, 3 months ago by EMP.
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