Welcome,
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Drugs. o 3o
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whenever the shop is implemented, staff can have their own custom/personal trail or item (which would not interfere with the gameplay, such as giving an advantage) or jut whenever it could happen
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SilverLight wrote:
whenever the shop is implemented, staff can have their own custom/personal trail or item (which would not interfere with the gameplay, such as giving an advantage) or jut whenever it could happen Graet idea. i was there when he came up with it. |
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I saw this as an accepted suggestion from the most recent meeting:
When the round starts, automatically mute prisoners for the first 30 seconds. I like that idea, but staff should not be muted during this period for staff reasons such as teleporting, sslay, etc. |
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It would be useful if you could show where the kos areas for an example a prisoner runs into the armoury and it says above their screen "kos area" that would be helpful for the new people that don't know the kos and non-kos areas
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The following user(s) said Thank You: Zanurro
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opskiller00 wrote:
It would be useful if you could show where the kos areas for an example a prisoner runs into the armoury and it says above their screen "kos area" that would be helpful for the new people that don't know the kos and non-kos areas If I'm not mistaken, that idea was accepted last meeting |
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